TEEN DEVELOPMENT

OPENING ACCESS

Overview

Being involved in a wide range of extracurricular activities is a crucial for adolescent development. However, access is often restricted by wealth and geography. MOSAYEC, a non-profit working with adolescents, asked us to exploring how technology can allow middle school students of any background find, manage, attend, meaningful reflect on extracurricular activities.

Full Brief

ROLE
FORMAT
CLIENT

Understand

We set out to understand the goals, motivations, and barriers for students to engaging in extracurricular activities, the effectiveness of current activities in their personal development, and what role technology plays in their lives.

Research Plan

CONTEXT

After reviewing key articles and papers, we interviewed parents and experts working with teens to understand behavioral trends.

73%

use cell phones

87%

access laptops

PERMISSION

Parental trust of logistics and organizers key to students’ involvement

ACTIVITY TYPES

  • school based

    1

  • non-profit based

    2

  • business based

    3

COMPETITORS

We also wanted to understand how others were tackling the problem of increasing access to activities and helping students use those activities to grow.

Competitors

USERS

Lastly, we wanted to understand students’ extracurricular experience more deeply. Interviewing students individually proved difficult, so we ran a series of co-creation workshops to directly observe behavior.

Personas

As we reviewed the research, we discovered that the student-parent relationship was integral to student development and involvement. So we modeled both student and parent archetypes.

Define

CORE USER NEED:

Middle school-aged kids like Sean need a way to find activities that align with interests and social needs, convince parents  to let them attend, and remember positive accomplishments.

DESIGN PRINCIPLES:

1. Encourage Exploration - lets users take initiative
2. Low Income Access - options for range of finances
3. Relatable Interface - visually relevant for teens
4. 30-second Reflection - quick enough to not feel like work
5. Trustworthy to Parents - key to getting buy-in

Solve

Suggested Activities. Automated Logistics. Shared Reflection

The most strategic solution is to curate activities based on user interest, automate parental communciation, provide a discussion board for logistics, and encourage user reflection through a shared activity journal.

User Benefits

  • Manage entire experience  from one place

  • Parents are always kept up to date

  • Suggestions and shared reflection feels personal and valuable

Business Benefits

  • Uses already-existing content, so scales quickly

  • Gains broad audience for custom content/offers

  • Opens relationships with schools, non-profits, businesses, and potentially universities

WIREFRAME FLOW

User Testing

After creating our wireframes, we tested our concept to see if it was something that actually solved students’ problem and how close it was to their mental models.

Refine

Students loved the design. After we iterated on the interface based on our testing, we created a interactive wireframe prototype to deliver to Mosayec.

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Results

The team at Mosayec loved our work. They decided to extend the contract with DESIGNATION to have a UI team design an interface based on our framework and prototype.

“I am simply astonished at the work that was possible in three weeks, and the amount of progress this team has made.”

JEROME

Mosayec CEO

Next Steps

1. TESTING

Conduct more in-depth usability tests once visual interface is finished.

2. LAUNCH LOCALLY

Launch to serve one local community first to get most active communal engagement.

3. PARTNER & PARENT PORTALS

As student portal grows, design portals for partners & parents to manage activities.

4. MONETIZATION

Explore revenue models like local discounts, and providing CMS for non-profits.

RECENT WORK

with DESIGNATION

CLIENT